Rigging the Torso and Finishing PART 1.

We somewhat rigged the torso in a painful doesn't seem efficient or useful sort of way using curves which are EXTREMELY difficult to select. So this guy is one of people responsible for making Maya figures SO DIFFICULT to animate. 

Made neck and head controls.

Added eyes which didn't work exactly right.

Then did IK controls on wrists, ankles and pole constraints on elbows and knees.

Then went into making a foot roll.

Then how to add attribute and modify them to control other joints to make a hand control:

And then cleaned up by turning the visibility of the IK and skeleton groups to zero, but they can be made visible by reading from the Necronomicon.





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