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Showing posts from April, 2018

Final Renders.

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Final renders of the completed scene used blinds instead of shutters/drapes.

Prelimenary Floor Plan.

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Floor plan based off image of bed, actual items will most likely vary from those in the picture with the exception of the bed.

And the Table That was made out of Scraps of Wood.

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Lamp with Gradient Emissive

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Thanks to a lot of help from Jacob Touchstone got the lamps done with a gradient emissive map.

Realistic master bedroom suite in the Modern Style.

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So our final assignment is a realistic master bedroom suite in a style of our choice (I chose Modern as I feel the element lend themselves to 3DS Max's strengths). Initial reference images:

Interior Modeling Techniques Tutorial Part 2

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So we then modeled a Halyard Chair which ended up not being as hard as I had initially thought it would be although I made mine skinnier than hers (I think mine is closer to the reference images than hers was). We then did an overly complicated coffee table THAT HAS NO COFFEE. Added a lot of little things, electrical outlets, frames, a pillow, now to figure out to render in 3DS Max. Following render instructions from the AutoDesk:

Interior Modeling Techniques Tutorial

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So before we can jump into pillows we're warming on highly unimportant areas of interior design, building the room fireplace, window (you know the other 2% that isn't part of the 98% pillows). So we made a box... and another box, and then we divided the box (I made my middle wider), and then a box for a chimney. Next we model a lamp from Samuel L Jackson design series, yep the ever popular MFL or Mutha F'ng Lamp. We then did an even more pathetic lamp that looked like a Festivus tree and this chair which looks a lot like something we researched several semesters ago when we were choosing an architect to model a building off of. A lot of her modeling involves using lines.